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henrygaming

We build games where every choice costs something.

Henry Gaming is a small independent studio in Canada making tense, high-stakes multiplayer experiences in Unreal Engine 5.

Now in development

Untitled Extraction Shooter

Drop in, fight for what matters, and get out alive. What you carry out, you keep.

Our first game is a competitive extraction shooter that moves between third- and first-person. You drop into a contested map, fight other squads for the gear worth taking, and try to reach an extraction before the map closes on you.

Genre
Extraction Battle Royale
Engine
Unreal Engine 5
Platform
PC (Windows)
Read more about Untitled Extraction Shooter
  • Third and first person

    Third-person for traversal and awareness, first-person when the fight tightens — each view earns its place instead of being a toggle.

  • Extraction stakes

    What you extract, you keep. What you were holding when you went down, you do not. Every run is a decision about when to leave.

  • Readable combat

    Clear silhouettes, honest audio, and gunplay you can learn — the competitive clarity of a hero shooter inside a battle-royale map.

  • Built in Unreal Engine 5

    Nanite geometry and Lumen lighting on a dedicated-server netcode stack tuned for squad-scale firefights.

How we work

01

Small on purpose

A handful of people who all touch the game. No layer of process between deciding something and shipping it.

02

Systems over set pieces

We build rules that generate stories instead of scripting the story ourselves. The best moments should surprise us too.

03

Ship on real hardware

Every build runs on the target machine, not just the dev box. Performance is a feature, not a post-launch patch.