Games
We work on one thing at a time and we work on it until it is good.
Untitled Extraction Shooter
Drop in, fight for what matters, and get out alive. What you carry out, you keep.
Our first game is a competitive extraction shooter that moves between third- and first-person. You drop into a contested map, fight other squads for the gear worth taking, and try to reach an extraction before the map closes on you.
The pull is the tension between greed and timing: every extra fight is a better haul and a worse exit. We are building it for players who want the readability and pace of a modern competitive shooter with real stakes attached to every run.
- Engine
- Unreal Engine 5
- Platform
- PC (Windows)
- Status
- In Development
Third and first person
Third-person for traversal and awareness, first-person when the fight tightens — each view earns its place instead of being a toggle.
Extraction stakes
What you extract, you keep. What you were holding when you went down, you do not. Every run is a decision about when to leave.
Readable combat
Clear silhouettes, honest audio, and gunplay you can learn — the competitive clarity of a hero shooter inside a battle-royale map.
Built in Unreal Engine 5
Nanite geometry and Lumen lighting on a dedicated-server netcode stack tuned for squad-scale firefights.
More is in the build
Prototypes we are not ready to talk about yet. If you want to hear first when they are, get in touch.
Contact the studio