Team
Henry Gaming is deliberately small. Everyone here touches the game itself — there is no layer between deciding something and shipping it.
Hugo Henry-Garon
Senior Developer
Sets the technical direction of the studio — engine work, netcode, and the build pipeline that gets every raid onto a real machine.
Marc-André Thériault
Developer
Works across gameplay and tooling, turning rough systems into something that holds up in a live match.
What we care about
Small on purpose
A handful of people who all touch the game. No layer of process between deciding something and shipping it.
Systems over set pieces
We build rules that generate stories instead of scripting the story ourselves. The best moments should surprise us too.
Ship on real hardware
Every build runs on the target machine, not just the dev box. Performance is a feature, not a post-launch patch.